Allow building rail stations under bridges, subject to height/clearance and bridge pillar limitations.Chunnels (tunnels under bodies of water).Only show level crossing overlay sprites on the outsides of multi-track crossings when using both adjacent and safer crossings settings.Trains break down after colliding with a road vehicle.Add setting to enable improved level crossing safety.Prevent road vehicles from being stopped on level crossings.Allow road vehicle go to station/waypoint orders to have an associated required stop/bay/waypoint direction.Add a setting to disable road vehicles from passing through each other when blocked for an extended period of time.Add a setting to turn off road vehicles slowing in curves.Add setting for default road/tram types.Improve road vehicle pathfinding when multiple vehicles are simultaneously heading to a station with multiple bay/stop entrances.Disallow ordering ordinary road vehicles to tram depots and vice versa.Add setting to control road vehicle re-routing on road layout changes.Add setting to allow articulated road vehicles to overtake other vehicles.One-way road and road vehicle overtaking enhancements.Remember the last-used signal type between games.Add client setting to show all signals using the default baseset sprites.This requires a NewGRF which supports this and realistic train braking. Add a setting for whether to pathfind up to back of a one-way path signal.Add setting to sort track types by category and speed.Add information about train full and empty loads and achievable speeds to the train info window.Add a new train purchase window, where locomotive and wagons are in separate lists.Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour. Allow converting track type under trains when compatible with the new rail type.In this mode, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly. Add setting to enable flipping direction of all train types in depot.Add news setting for trains waiting due to routing restrictions.This is an alternative loading mode for freight trains for the case where the train is longer then the platform. These are not shown in the build signal window by default. See the guide on the wiki for more information. (Nearly all of the patches which are listed below have been modified, fixed or extended in some way, and so are not the same as the originals which are linked). See installation.md for instructions on how to install. See the wiki for guides on how to use some of the included features. The thread for this patchpack can be found here. See below for the original OpenTTD readme. OpenTTD is licensed under the GNU General Public License version 2.0,īut includes some 3rd party software under different licenses. Game as closely as possible while extending it with new features. OpenTTD is a transport simulation game based upon the popular game Transport This patch does NOT affect the savegame format.This is a collection of patches applied to OpenTTD After this time, the vehicle lateness counter is updated with "remaining waiting time" * -1 : if the vehicle uses proper separation, it's 0, if the separation with the first vehicle of the chain is too big, then it's the lateness the vehicle have against it's theorical position if correctly separated. This waiting time does not apply to the first vehicle of the chain, as its the referential for separation feature. This time is computed from the timetable total duration, the number of vehiclessharing the order, and the current theorical separation with the first vehicle of the shared order chain (includes its lateness counter). Compute the waiting time at the first "stop" station of the shared order table. This uses a new in the Station class in order to store the last vehicle of each shared order chain that visited the station (applies only to the first "stop" station in the shared order tables). This chain order is checked when a vehicle enters the first "stop" station in the shared order table. Automatically reorder the shared vehicle chain according the actual order of passage to the station. It will change the timetable feature : there is no option flag, it is just activated when using timetable option and shared orders vehicles. With timetable feature added to the trunk, the main feature I expected to find was an auto-separation system.īut it doesn't exist, so I created this patch.
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